Dragon Ball Fighterz Even Now I Continue to Improve

Dragon Ball FighterZ developers previously said it'd be difficult to add rollback netcode but could that change in the future?

Dragon Ball FighterZ is approaching its 4 year anniversary. The game has come a long way since it first released back in 2018, and it's apparently still receiving updates as Lab Coat Android 21 was only recently announced.

For some time now, there's been a real push from fans to have the developers implement rollback netcode into Dragon Ball FighterZ, especially since the online experience has become more important for fighting games in recent years. Inevitably, the developers had to disappoint fans when it was revealed that there'd be many hurdles to jump through to make this happen.

Back in June 2021, Tomoko Hiroki, Producer of Dragon Ball FighterZ, revealed a sneak peak at what was coming to the balance patch intended for August. Though there were many exciting changes on the way, she also had some bad news for fans that were hoping for rollback netcode.

"As mentioned in my previous message video, it's currently difficult for us to improve the netcode, but we would like to do our best to provide a place where everyone can have fun and fight as much as possible, so we hope everyone will join us," said Hiroki back then.

Although Hiroki was being transparent about the perceived difficulty, fans were not given a lot of details about why this was the case. A few days later, an interview with Takeshi Yamanaka and Akira Katano of Arc System Works provided more insight on the matter.

"We are not publishing either of those titles, so we have no say on the matter," said Arc System Works when asked about implementing rollback netcode to Dragon Ball FighterZ and Granblue Fantasy: Versus. "But on a purely technical side, is it feasible? Yes, it is."

"However, it is extremely difficult to retro-fit rollback. Because the game was not designed with rollback in mind, you can never know where the program is going to start behaving unpredictably," continued Arc System Works. "On our side it will be necessary to repeatedly check and correct possible scenarios that might happen during the fight."

When Mortal Kombat X was first released, it was designed with delay-based netcode. After a push from fans, the developers eventually opted to implement rollback netcode.

This wasn't just a matter of simply flipping a switch, however. NetherRealm Studios described the process of implementing rollback netcode as effectively rebuilding the game.

Assuming Bandai Namco signed off on the implementation of rollback netcode for Dragon Ball FighterZ, it would still take a lot of work on Arc System Works' end to actually do this. For some time, fans had lost all hope of this ever happening.

However, a recent statement from Tomoko Hiroki has reinvigorated the hopes of some. There's notably been a very long drought since SS4 Gogeta was released, so it seems logical to assume that the DBFZ developers have been working on more than just Lab Coat Android 21.

"We're going to keep powering up Dragon Ball FighterZ in 2022, so I sincerely hope you'll all join us for another year," said Hiroki during a weekly segment for Dragon Ball news.

Of course, it's important to temper expectations here as Hiroki's statement about "powering up Dragon Ball FighterZ in 2022" could mean nothing at all. At the very least, it might not necessarily correlate to anything related to improving the game's online experience.

With that said, this does seem to potentially be opening the door again for rollback netcode for Dragon Ball FighterZ, especially when considering the time between the release of SS4 Gogeta and the sudden announcement of Lab Coat Android 21.

Ultimately though, we're playing a waiting game until more information becomes available. We'll likely learn more about what's actually going on with Dragon Ball FighterZ during Dragon Ball Games Battle Hour 2022 that will be happening in mid February.

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Source: https://www.eventhubs.com/news/2022/jan/04/dbfz-developers-difficult-online-change/

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